Aug 07, 2005, 04:04 AM // 04:04
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#21
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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allow me to counter that argument -
The issue of rune price only holds for new people who are, just now, trying to capitalize off the recent immortal-monk-farmer craze. These are the "copy-cat" farmers who read one thread and duplicate builds they read in the forums. Frankly, if they want to pay those prices for jumping into the craze - that's their choice. They're just paying a price for all the labor and research done by veteran farmers.
The veteran monk-farmers here (myself included) got in on the show when the sup monk runes were going for less than 600g. Around that time the Sup Air and Sup Fire runes were the expensive items at the traders.
So the time-dependent nature of your argument makes it only conditionally relevant. But I concede that it's a good point.
Last edited by Xue Yi Liang; Aug 07, 2005 at 04:23 AM // 04:23..
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Aug 07, 2005, 04:23 AM // 04:23
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#22
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Academy Page
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Quote:
Originally Posted by Xue Yi Liang
Zealot's Fire - 48 holy dmg (to all surrounding enemies every time you cast any monk skill - can be exploited with a fast-casting Divine Boon)
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Zealot's deals fire dmg not holy.
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Aug 07, 2005, 04:25 AM // 04:25
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#23
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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Quote:
Originally Posted by -z|o-
Zealot's deals fire dmg not holy.
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I stand corrected.
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Aug 07, 2005, 05:00 AM // 05:00
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#24
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Xue Yi Liang
allow me to counter that argument -
The issue of rune price only holds for new people who are, just now, trying to capitalize off the recent immortal-monk-farmer craze. These are the "copy-cat" farmers who read one thread and duplicate builds they read in the forums. Frankly, if they want to pay those prices for jumping into the craze - that's their choice. They're just paying a price for all the labor and research done by veteran farmers.
The veteran monk-farmers here (myself included) got in on the show when the sup monk runes were going for less than 600g. Around that time the Sup Air and Sup Fire runes were the expensive items at the traders.
So the time-dependent nature of your argument makes it only conditionally relevant. But I concede that it's a good point.
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very very true indeed
i made my version of this build over 2 months ago w/o a forum post using a mes 2nd build
bought all of mine for less than 300g
i thought to myself then when i saw it posted this is going to blow up and thought about stocking up on the runes b/c i knew they would inflate.
for some dumb reason i didn't. i just let it go because i was set. besides most things ont he game will cost you under 10k to make the best weapons and shields
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Aug 07, 2005, 05:02 AM // 05:02
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#25
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Academy Page
Join Date: Jul 2005
Location: Florida
Guild: Godz Of Anarchy
Profession: N/E
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Quote:
Originally Posted by Xue Yi Liang
allow me to counter that argument -
The issue of rune price only holds for new people who are, just now, trying to capitalize off the recent immortal-monk-farmer craze. These are the "copy-cat" farmers who read one thread and duplicate builds they read in the forums. Frankly, if they want to pay those prices for jumping into the craze - that's their choice. They're just paying a price for all the labor and research done by veteran farmers.
The veteran monk-farmers here (myself included) got in on the show when the sup monk runes were going for less than 600g. Around that time the Sup Air and Sup Fire runes were the expensive items at the traders.
So the time-dependent nature of your argument makes it only conditionally relevant. But I concede that it's a good point.
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nice comment! im a monk fan and i belive in your ways,i wish to accomplish your 1 mill. mark as you have done
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Aug 07, 2005, 05:23 AM // 05:23
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#26
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Krytan Explorer
Join Date: Feb 2005
Location: PA
Guild: Once again I'm a free agent. Quality guilds ahoy?
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Quote:
Originally Posted by twicky_kid
maybe you should look into ether renewal because it seems to work quite well with boon.
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*Sigh* Thats not protecting thats healing.
And as for joining groups as a smiter, yes, the community greatly favors healing and protecting monks. Quite frankly, I don't care. I've changed to healing and protection once or twice, and I dislike the playstyle. If people will only take me if I change, thats their problem. I can be a team player, but I'm alot more affective playing something I enjoy and am good at. I'm thegreatboo, and im a damage dealing fanatic. People do pick up smiters as well. Especially when presented with the undead haha.
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Aug 08, 2005, 02:10 AM // 02:10
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#27
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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I didn't even read your questions, but the answer is always monk. :P
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Aug 08, 2005, 06:16 PM // 18:16
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#28
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Pre-Searing Cadet
Join Date: Aug 2005
Profession: E/Me
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Quote:
Originally Posted by Xue Yi Liang
Uhh - that's where attribute refunds come into play. A good farming monk will make up the 24 attribute refunds in about 5-15 minutes of farming. If my monk needs to go PvE in a group then I can change into a Healer or Protector or whatever in no time.
Elementalists do have the upper hand on AOE - but a good smiter can deliver decent damage. This is just a basic, no-frills setup (Lvl 16 smite):
Shield of Judgement - 53 holy dmg + knockdown (when enemy attacks - even ranged attacks)
Balthazar's Aura - 26 holy dmg (per second to all surrounding enemies)
Symbol of Wrath - 34 holy dmg (per second to all surrounding enemies)
Zealot's Fire - 48 holy dmg (to all surrounding enemies every time you cast any monk skill - can be exploited with a fast-casting Divine Boon)
In addition:
- Holy damage ignores armor. Elemental damage doesn't.
- You're also getting healed for 67+ health every time you cast one of these smites when you use Divine Boon - which is something Elementalists can't do.
- Multiply damage x2 if farming undead.
- and, yes, there are tricks to keeping energy up - even when spamming these smites.
So, whoever thinks monks can't hit hard better think again.
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Did I say that?No.Your right,but eles can do more with their AoE spells.They heal w/ Aura of Restoration.Theycan protect themselves with Earth magic,penetrate armor with air ,and weaken with water.You guys are talking about Pyromancers,ignoring the other types b/c you never see them,and they dont do much AoE damage,which is useful in farming,but not the only thing.Also smiting monks help the group by making sure the enemy takes a chunk out of himself when he hits you,so they are useful, too.
Last edited by exiled; Aug 08, 2005 at 06:20 PM // 18:20..
Reason: Want to say more.
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Aug 09, 2005, 12:05 AM // 00:05
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#29
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Frost Gate Guardian
Join Date: May 2005
Location: Cold Plains of the Midland States
Guild: The Lost Number (TLN)
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Quote:
Originally Posted by Autumn_Leaf
try to solo uw with an ele. bet u can't.
sry if i'm sounding like i'm bagging on eles, i'm not. eles are fine but people prefer them right now b/c they can farm the best. people need money and globs are the best way to make cash. simple. again i have nothing against eles.
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MWahahahahaha!
Just had to laugh since i believe people are now soloing UW with Elementalist
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Aug 09, 2005, 05:59 AM // 05:59
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#30
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Lion's Arch Merchant
Join Date: May 2005
Location: Canada
Guild: I Excentrix I [PuNK]
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Actually I've found that W/Mo is still the best farmer, perhaps not for certain areas.. but regardless.
My first build was an Ele/Mes and I farmed with her quite often. Then I built a W/Mo.. and then finally a Mo/E which later turned into a Mo/W ... for .. no .. particular.. reason at .. all
Anyways. I don't know which is the best. It depends. I am sure there are many builds people have yet to think up
(Mist form, obsidian flesh are pretty sweet, but then you can't use ether renewal, which kinda sucks)
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Aug 09, 2005, 02:06 PM // 14:06
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#31
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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Quote:
Originally Posted by exiled
Sorry,what I meant to say was that monks cant dish out AOE damage LIKE elementalists.Besides, smiting monks cant find PUGs if they make their proffesion clear.
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Of course, the original question was about soloing, so who cares?
At this time, it is largely agreed that Monk primaries have the easiest time soloing hard areas. Every other class is capable of farming or soloing in general, but that doesn't change the fact that Monks have it easier.
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Aug 10, 2005, 01:44 PM // 13:44
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#32
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Pre-Searing Cadet
Join Date: Aug 2005
Profession: E/Me
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There was never a soloing question,just farming.Theres a fine line there.Cooperative groups can farm,then trade items.
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Aug 10, 2005, 03:36 PM // 15:36
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#33
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Academy Page
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Quote:
Originally Posted by Xue Yi Liang
I'm willing to accept that Elementalists can farm - I'm not a complete monk-snob.
But I still haven't seen anyone specifically describe any advantages elementalists have over monks when it comes to farming. Please tell me what an elementalist can do as a farmer that a monk can't do. I'm all ears....
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Mass farming the usual 24-ish mobs. I want to see you clear Perdition Rock solo with your Mo/W - I'm sure its possible, although you'd either need to run spellbreaker or try to find a high-HP setup, but by golly you won't breeze through it.
Infact, they're even speedier in the UW - but this is the one point where Mo/W is really nicer, speed or no. You can almost go afk with the Mo/W or Mo/N AOTL builds, you have to be ultra-attentive (for the ataxes at least) with the E/Mo.
Again, you rape smite and coldfires though, just to make up for it. Oh, and solo FoW of course (except for the NR treehumpers, but that goes for UW too - and equally for Mo/x or E/Mo).
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